Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Sunday, April 5, 2009

Watchmen: Justice is Coming is an impressive tech demo


There's a whole lot of promise in the Watchmen: Justice is Coming game for iPhone/iPod touch. Unfortunately, the game is beset by some bugs and gameplay fumbles. The more I played, the more I got used to the quirks, but eventually there's a certain monotony to the game that left me rather unsatisfied. Hopefully, as Mike reported, Last Legion Games will take note and keep improving the experience. I'm not saying it is bad -- it is an amazing glimpse into the power of Apple's mobile platform -- but it's more a tech demo at this point than finished game.

The gallery will take you through most everything in the game that I've found thus far. Essentially you start with a male or female character, do a cute "personality test" and your stats are generated. Your bikini-clad crimefighter is born, and aside from a username/password for accessing the server, there's not much customization you can do -- yet. As you go through the streets you're able to check dumpsters, where you'll pick up more costume parts. As you fight more bad guys (there are preset NPC's throughout, but you can also challenge other human-powered characters -- this is a MMO, after all), you'll get more experience and you can eventually level up and enhance various skills.

Life in the game is simple, but there's a story too. In fact, the game has a point system based on your random adventures as well as points for the story. So you can ditch the story and wander around, or you can focus on finding your sister. I won't spoil any more of the story, but it's not bad, and the progression is well done. If you're a fan of the GTA series, where you can wander around or go on missions, you may be a little disappointed. There aren't missions, really. Just one story arc and a bunch of random encounters to be had.

I haven't finished the game, but I will say that, after I rebooted my iPhone to stop the incessant crashing, I find myself playing Watchmen every other day or so. Keep reading for more about the good, the bad, and the ugly in Watchmen: Justice is Coming.

Aurora Feint

Danielle Cassley took one of the strangest paths you might find to game designer -- just out of a computer science degree at Berkeley, she was trying to get a job as a babysitter when she met Peter Relan of the YouWeb Incubator. And rather than have her take care of his kids, he decided instead to put her in an idea farm and see what happened.

Aurora Feint was what happened -- she and Jason Citron, full of ideas, created a game in just ten weeks that took over the App Store out of nowhere in its infancy. The game originally released for free, and while it promised to be an MMO, it started out as a puzzle/RPG game -- people didn't quite understand what it was, but they liked it anyway.

Almost a year later, Aurora Feint has spawned four different versions and even a social platform, and Danielle and Jason are still full of ideas. In this exclusive interview with TUAW, she talks about how Aurora Feint came to be, what she thinks of the App Store so far (and if developers will ever be able to charge the prices they want), and what's next for the Aurora Feint series (they've just released a new version of The Arena called Daemons) and the iPhone platform. Click the link below to read on.

Thursday, October 16, 2008

Perilar brings Ultima-style RPG [ iPhone ]

Man, for all of the great games on the iPhone already (I've been really enjoying Lexitron lately), what we really need is a good old-fashioned, both complex and charming RPG. Arcade games are fun and all, and they just keep getting better, but what the iPhone really needs is a sink-your-teeth-in fantasy world, complete with dragons to slay, swords and magic to wield, and XP to earn.

Perilar might just be that. It's based on the old Ultima-style turn-based RPGs, and the tiled graphics aren't much to look at these days, but it sounds like good (Net)hacking, slashing, and exploring fun. We're still not talking about the peak of the iPhone's potential as an RPG machine, but Perilar looks like a good first step.

And the best part is that there's a Java version out right now, so you can try before you smack down the $4.99 price. I'm definitely planning on picking it up. Until we get a great original, and solidly addictive fantasy RPG on the iPhone, Perilar seems like it'll help scratch that itch.